Jhon, Alex (2018) The Implementation of 16-Bit Video Games Gameplay in Gamebook Fiction Writing. Advanced Science Letters, 24 (10). 7159-7163 doi:10.1166/asl.2018.12431
Reference Type | Journal (article/letter/editorial) | ||
---|---|---|---|
Title | The Implementation of 16-Bit Video Games Gameplay in Gamebook Fiction Writing | ||
Journal | Advanced Science Letters | ||
Authors | Jhon, Alex | Author | |
Year | 2018 (October 1) | Volume | 24 |
Issue | 10 | ||
Publisher | American Scientific Publishers | ||
DOI | doi:10.1166/asl.2018.12431Search in ResearchGate | ||
Generate Citation Formats | |||
Mindat Ref. ID | 9210070 | Long-form Identifier | mindat:1:5:9210070:7 |
GUID | 0 | ||
Full Reference | Jhon, Alex (2018) The Implementation of 16-Bit Video Games Gameplay in Gamebook Fiction Writing. Advanced Science Letters, 24 (10). 7159-7163 doi:10.1166/asl.2018.12431 | ||
Plain Text | Jhon, Alex (2018) The Implementation of 16-Bit Video Games Gameplay in Gamebook Fiction Writing. Advanced Science Letters, 24 (10). 7159-7163 doi:10.1166/asl.2018.12431 | ||
In | (2018, October) Advanced Science Letters Vol. 24 (10) American Scientific Publishers |
See Also
These are possibly similar items as determined by title/reference text matching only.
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() |